Day 25: What makes for a good character?
Bad stats make for good characters.
It is the flaws built into these characters that lead to the best roleplaying moments.
Sure, when we were kids we longed for 18s across the board, but even that wasn’t enough. That 18 on Strength needed a 00 to go along with it.
But as I grew older I came to understand that it was the bard with the low wisdom stat, the wizard with the poor agility, or the frail rogue with a constitution in the basement that made for the most memorable moments, that when addressed via backstory made these and those like them, characters with personality.
It made them heroes in spite of their shortcomings as opposed to super-heroes devoid of adversity.