Rough excerpts from the Occult Detective RPG Core Book

The small Midwestern city of Wabash lies north of the river that shares its name, nestled between two man-made reservoirs. Before the white man came, the land was sacred to the Potawatomi and Miami Indians and the area is still infused with the mystic energies that first drew native tribes to it.

With its rich history and diverse cultures, Wabash, on the surface, appears to be like any other small city one would find in middle America, but lurking beneath the surface lies something altogether different.

The city’s population is largely made up of ordinary folks who go about their daily lives oblivious to that which makes the world of OCCULT DETECTIVE: The Roleplaying Game tick.


There are four types of characters one is apt to run into in an OCCULT DETECTIVE game.

The first, being those normal, every day folk, you don’t really need to concern yourself with… The other three types of characters? They might be of more import because they not only make up the occult detectives of the game, but often times the antagonists as well.

These are the player character types:

Naturals are those ordinary people who get caught up in extraordinary events…

Defined as ‘beyond what is normal or natural’, Preternaturals in the world of OCCULT DETECTIVE: The Roleplaying Game are magicians, occultists, alchemists, shamans, and the like…

‘Attributed to some force beyond scientific understanding or the laws of nature’, the third player character type is made up of supernatural beings. These Supernaturals have an entirely different range of abilities…but they also have their own set of unique weaknesses that set them apart.


Casting the Runes


bgsm2My infrequency in posting is not due to fading interest in bloggery, but, mind you, an indication that I am hard at work further developing OCCULT DETECTIVE: The Roleplaying Game.

Chiefly, in the area of Character Creation.

There are a lot of elements to it: abilities, skills, archetypes, paths, sun and moon signs, rune casting, and even a pull from the tarot. All of these factors play into the character as a whole.

Finding the right balance is key and the mechanics are coming together.

I have created a number of games over the years, but never for mass public consumption. In the past, they have always been for my various gaming groups, but now, as I set my sights on a broader audience I am gaining a newfound respect for those who actually write games for a living.

This is a far cry from an easy task.

It’s one thing to know how to play the game or even to show someone how to. It’s quite another to explain it via a ‘rulebook’. Finding just the right order, from A-Z, is the proverbial no mean feat.

But it’s a challenge I’m enjoying. I look forward to diving fully into it once all the mechanics are spit-shined and polished.

Sneaky Little Hobbitses


In addition to my wife and I celebrating our 16th Wedding Anniversary, it being the Autumnal Equinox and the official start of Bobtober, the birthdays of such luminaries as Johnette Napolitano, Nick Cave, and Draco Malfoy himself — Tom Felton, it just so happens to be Hobbit Day.

In Tolkien’s beloved works, September 22 is the shared birthdays of Bilbo and Frodo Baggins, hence the Hobbit Day designation. The entire week containing that date is celebrated as Tolkien Week.

I fell in love with Tolkien’s Ring works at a tender age. It was 1976… a momentous year for me, being 10 and all. I first read so many then. In addition to JRR Tolkien, it was the year I first discovered Robert E. Howard, Stephen King, Anne Rice, Mary Stewart, and James Blish’s Black Easter.

While this day my wife gets top priority and our betrothal the center of a day full of celebrations, I will always reflect fondly on this Day of Remembrances of Precious-bearing Hobbitses.

We will become Summer’s ghost

“We know that in September, we will wander through the warm winds of summer’s wreckage. We will welcome summer’s ghost.”  — Henry Rollins

My favorite time of year is looming. Traditionally it has been my most productive.

firstbornI have resolved to finish tweaking First Born by the end of Labor Day, September 5th, and send it off to my editor Scott Sandridge. Once his edits come back to me, I aim to wrap it up in three days time and get it back in Seventh Star Press’ hands. I’ve no idea when it will be released, but I’ll be sure to let you know.

As of now, I believe I’ll be handling the art chores. I have a wealth of images already created for it, so I’m hoping to see this thing come alive in the coming month.

Hopefully I will finish tweaking Descendant for re-release before my surgery on…

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