#RPGaDay Day 24: Share a PWYW Publisher who should be charging more


Day 24: Share a PWYW Publisher who
should be charging more…

I’m a big fan of the map work found at Dyson’s Dodecahedron . You can find Dyson’s art on DriveThruRPG or by simply doing a google image search, but the blog is a worthwhile starting point and generally everything’s a gift to gamers.


I like Dyson’s style and whenever I’m in a pinch for a map when I get called upon to DM an impromptu game, that’s my go to source.



Cartographs & Memories

I’ve not shown off my of my map-making in a while. This is a “prop” made up for our ongoing home-brewed campaign set in Drakkarsys.

New Drakkarsys

I invested about two hours in this, updating the continent map as a wee bit of treasure found in a dragon’s lair, showing the current state of politics for the region.

Nine Crowns

Nine Crowns of Willen


Some preliminary world-building on our next campaign world, slated for a January 2017 launch which should coincide with the 4 year anniversary of out reunion game.

It’s a little more Martin than Tolkien at the onset as I’m looking to make things, particularly magical things, have a bit more value, be a bit more wondrous and awe-inducing.

D&D, and Pathfinder, by and large, have been huge, high fantasy, super-hero romps and I think it’s high time for our group to get a little dirty. I want to see more wheeling and dealing. I want consequences for their actions. I want to smell the market and feel the sting of the sword cut…

Here’s to hoping we can pull it off.

Addendum: Someone asked about “the Great Ice Shield”, wondering if it was akin to “The Wall” in George R.R. Martin’s Song of Ice & Fire.

The answer is ‘no’. The Great Ice Shield refers to two things. 1.) the “wall” of cold that grips the north making habitability a dicey proposition; and 2.) the shield wall of the northern barbarians who have carved out an existence in that brutal landscape.

Roll20 ’em if ya got ’em


Roleplaying has certainly evolved over the years and, of course, online play has taken the hobby even further. I was slow to appreciating sites like roll20 and fantasy grounds, and to be honest, my preference will always be an in-person tabletop experience, but I am coming around.

The biggest advantage is being able to play with friends that are not hometown adjacent. We’ve two Oak Hill Dungeons & Dragons Club members who live out of State: Mike in Louisiana and Steve in Illinois.

Steve makes it to our monthly game sessions at the Odd Fellows Lodge, but I acknowledge that it’s a hardship for him. Mike comes up a couple of times a year, for which we are all grateful.

Roll20 is a fantastic alternative to gathering around the table. It affords these far-flung friends a place in the game, but it also adds those Club members who live upwards of thirty minutes away a chance to relax in the comfort of their homes and slay beasties in their pajamas.

A close second in the advantage stakes is maps and minis. I’m something of a Photoshop and Cartography  junkie, so being able to build custom maps and tokens and upload them to our roll20 gallery opens up a whole new arsenal to our game sessions.

Also, not lugging multiple crates to and from our Lodge is a major plus. It’s all there on my laptop, ready to go.

Roll20 also has built in player record sheets, journals, and a wealth of pre-gen tokens and encounter maps, all which can be accessed on the fly.

Add to that Modiphius’ announcement that roll20 will be supporting Robert E. Howard’s Conan: Adventures in an Age Undreamed Of and you can readily see why I’m finally coming to terms with our roll20 adventures.

Besides, I still get to satisfy my need for table play. Connor, my 12 year old son, is DMing for me on Wednesdays and on Fridays I DM an OHD&DC: Next Generation game with Connor, Brent’s son Kasey (13) and Brent’s nephew Jaden (11).

I will forever prefer being gathered around a table with my friends, but roll20 is a fantastic alternative that I am not only coming to terms with, but I am finally embracing.