#RPGaDay Day 9: What’s the best RPG for a 10 session campaign?


Day 9: What’s the best RPG for a 10 session campaign?

Much like yesterday’s question, any RPG can be molded to tell a story in any length of time. My preference tends toward D&D, but let’s look at what the question is asking.

The scenario implies you have 10, and only 10 sessions with a group of players. As a DM, the first thing that popped into my mind was television and a 10 episode season with a single story in 10 clear and distinct parts, with 9 cliffhangers to dole out.


So, with that in mind, oddly enough, it was the first season of True Detective that came to mind, as near perfect a 10 episodes I can think of.


So, if this scenario knocked on my door, I’d have us playtesting Occult Detective: The Roleplaying Game.

Something spooky, with an underlying mystery that gets chipped away at until…



#RPGaDay2017 Day 2: What RPG would you like to see published?


Day 2: What is an RPG you would like to see published?

Could there be an easier question for me?

Obviously, Occult Detective: The Roleplaying Game is at the top of my list. Connor and I have been hard at work on this thing the past year. We would like nothing more than to share it with the world.


But, OD:TRPG aside, what other IP or genre would I most like to see come to life?

I’m torn between two, really.


For starters, I think a Hardy Boys/Nancy Drew RPG would have a lot of potential and have the added benefit of bringing in young players. I could see the game offering different eras to choose from, even. The game could be set in the 30s, like the original stories, or in the 50s like the Mickey Mouse Club serials. You could even tap into the 70s era TV show, or just set it in the modern age.


The other, with similar appeal, would be Scooby-Doo. All the elements are there for fantastic adventures and interactive tableplay. I’m tempted to see if I can make that one a reality. I don’t doubt forĀ  second that it would be a HUGE hit.

Besides, I really want those minis.

Occult Detective: The Roleplaying Game Rulebooks


The Four Core Rulebooks are coming along. They’ve certainly been the most challenging. I’ve written a few modules and worn a GMs cap for decades, but actually putting rules on paper is an unheralded and daunting task.

Connor has been an enormous help, and I doubt I would have ventured as far as I have without his interest. He has kept me honest, for one, and he has a keen eye for mechanics and things that are easily neglected.

I imagine the rulebooks are still a couple of months from being wrapped. Everything else is a near finish. I should have the prototype in hand within a week or so. Till then I’ll keep plugging away and then we’ll begin Phase II of playtesting.


This sheet’s got character #OccultDetectiveRPG

A day late, but I did promise my Twitter followers a look at the current status of the Occult Detective RPG Character Sheet.

Here’s the primary stat sheet. Each ‘kith’, gets an additional sheet that covers their specifics.


For a closer look, here’s a downloadable pdf odrpgcharactersheet6.

This is the current playtest version of the Preternatural kith sheet.


As I’ve said, we’re making great progress on the nuts and bolts of the game and the graphic design elements are coming together.

My son Connor has been invaluable in this beast’s creation. He’s got a lot of great ideas and a knack for spotting logistical issues. And his playtest character is pretty slick.

Anyway, I’ve begun writing the core book and hope that by this time next year we’ll be able to get a killer version of this into your hands.

Happy Hallowe’en…