An Update of sorts on Works in Progress

bordermenWe currently have three products in various stages of production. The most high profile of these is Occult Detective: The Roleplaying Game. We have, once again, made several minor changes (and a couple of major ones) to the system. I will give a more thorough accounting of its progress on occultdetective.com at a later date. Suffice to say, we’re still thrilled with where the game’s headed. There are just a lot of eyes to dot.

Our next wave of playtesting begins Saturday, September 9th.

As for Blood & Honour, our card and dice game of swordplay, is, I suspect, 50-75% finished, if you can believe it. We have made a stylistic change, marrying it more closely to what is our third project, but the meat of the game is the same. Basically we’re down to developing the look of the game so that it is in line with our Veroldnar Campaign Setting.

Speaking of which, Drakkarsys: A Veroldnar Chronicles Campaign Setting is the third project of which we speak.

In November we’ll be launching a separate site where we will slowly roll out our 5th Edition Campaign Setting.

It will be free, for all intents and purposes. Donations will be welcome, of course, and there will be tie-in items that will come up for sale now and then (such as Blood & Honour), but for the most part, the Campaign Setting site will be a free to use DM and PC resource.

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The above image is just a ‘place-holding’ mock-up, but you get the idea. Veroldnar is an extension of our evolution in collaborative storytelling. Yes, it’s D&D (though can be adapted for any system), but its also a whole lot more.

But I won’t spoil any of it for you. The new site launches soon, so watch for updates here and on our twitter feed.

 

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#RPGaDay Day 31: What do you anticipate most for gaming in 2018?

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Day 31: What do you anticipate most for gaming in 2018?

“Last day. Capricorn 15’s. Year of the city – 2274. Carousel begins.”

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Okay, it’s nothing quite so dramatic, but we have reached the “Last Day” of RPGaDay 2017. It has been a thrilling month and a project I’m always happy to take part in. With all the negativity out here in the wild wild web, it’s nice to be a part of Autocratik’s brilliant attempt to inject positivity into our hobby.

Before I dive into today’s final answer, I would like to thank Anthony Boyd aka Runeslinger for once again being a terrific host for the event. If you’re not subscribed to Anthony’s YouTube channel you’re really missing out on some really thoughtful RPG discussion, critique, and evaluation.

But enough of all that, let’s get down to the business of sending off RPGaDay properly. The final question, What do you anticipate most for gaming in 2018?, is a great end-cap and I’m going to share with you three things I’m really looking forward to next year.

NUMBER THREE

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While not exactly an RPG, I’m really looking forward to A Song of Ice & Fire: The Tabletop Miniatures Game hitting retail. It’s a game we backed via kickstarter and we’re excited to receive those rewards in April or so. We’re also looking forward to the release of more factions, units, and starter sets. But most of all, we’re just eager to play the game and to integrate it into what is my number two most anticipated part of gaming in 2018.

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NUMBER TWO

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Next year, I anticipate beginning a new D&D 5E campaign and utilizing A Song of Ice & Fire: The Tabletop Miniatures Game to help bring Drakkarsys v2.0 to life. Based on a sword & sorcery / epic fantasy series I’ve been noodling with — The Veroldnar Chronicles — this next campaign will, I believe, be my final campaign in Dungeons & Dragons.

No, I’m not giving the game up. I’m in my early 50s. I’m anticipating taking my 40 years of D&D experience and poring it all into this campaign that will carry me to the grave. And I hope that this world that my friends and I will be building together will live on beyond me, with the torch being carried forward by future generations of players.

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NUMBER ONE

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The thing I’m most anticipating is getting Bordermen Games even further off the ground. With two games in various stages of production — Occult Detective: The Roleplaying Game and Blood & Honour — Connor and I hope to make the push and get not one, but both out to the public, most likely via kickstarter.

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So, that’s it for 2017. I look forward to 2018 with great anticipation, not only for the top 3 things I’ve mentioned above, but for many more gaming-related marvels sure to rear their collective heads.

I hope you’ve enjoyed my contributions to this year’s RPGaDay. I know I’ve enjoyed many of yours and I look forward to trolling youtube catching up on many I missed.

Cheers.

#RPGaDay Day 9: What’s the best RPG for a 10 session campaign?

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Day 9: What’s the best RPG for a 10 session campaign?

Much like yesterday’s question, any RPG can be molded to tell a story in any length of time. My preference tends toward D&D, but let’s look at what the question is asking.

The scenario implies you have 10, and only 10 sessions with a group of players. As a DM, the first thing that popped into my mind was television and a 10 episode season with a single story in 10 clear and distinct parts, with 9 cliffhangers to dole out.

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So, with that in mind, oddly enough, it was the first season of True Detective that came to mind, as near perfect a 10 episodes I can think of.

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So, if this scenario knocked on my door, I’d have us playtesting Occult Detective: The Roleplaying Game.

Something spooky, with an underlying mystery that gets chipped away at until…

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#RPGaDay2017 Day 2: What RPG would you like to see published?

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Day 2: What is an RPG you would like to see published?

Could there be an easier question for me?

Obviously, Occult Detective: The Roleplaying Game is at the top of my list. Connor and I have been hard at work on this thing the past year. We would like nothing more than to share it with the world.

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But, OD:TRPG aside, what other IP or genre would I most like to see come to life?

I’m torn between two, really.

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For starters, I think a Hardy Boys/Nancy Drew RPG would have a lot of potential and have the added benefit of bringing in young players. I could see the game offering different eras to choose from, even. The game could be set in the 30s, like the original stories, or in the 50s like the Mickey Mouse Club serials. You could even tap into the 70s era TV show, or just set it in the modern age.

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The other, with similar appeal, would be Scooby-Doo. All the elements are there for fantastic adventures and interactive tableplay. I’m tempted to see if I can make that one a reality. I don’t doubt for  second that it would be a HUGE hit.

Besides, I really want those minis.

Occult Detective: The Roleplaying Game Rulebooks

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The Four Core Rulebooks are coming along. They’ve certainly been the most challenging. I’ve written a few modules and worn a GMs cap for decades, but actually putting rules on paper is an unheralded and daunting task.

Connor has been an enormous help, and I doubt I would have ventured as far as I have without his interest. He has kept me honest, for one, and he has a keen eye for mechanics and things that are easily neglected.

I imagine the rulebooks are still a couple of months from being wrapped. Everything else is a near finish. I should have the prototype in hand within a week or so. Till then I’ll keep plugging away and then we’ll begin Phase II of playtesting.

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