#RPGaDay Day 9: What’s the best RPG for a 10 session campaign?

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Day 9: What’s the best RPG for a 10 session campaign?

Much like yesterday’s question, any RPG can be molded to tell a story in any length of time. My preference tends toward D&D, but let’s look at what the question is asking.

The scenario implies you have 10, and only 10 sessions with a group of players. As a DM, the first thing that popped into my mind was television and a 10 episode season with a single story in 10 clear and distinct parts, with 9 cliffhangers to dole out.

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So, with that in mind, oddly enough, it was the first season of True Detective that came to mind, as near perfect a 10 episodes I can think of.

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So, if this scenario knocked on my door, I’d have us playtesting Occult Detective: The Roleplaying Game.

Something spooky, with an underlying mystery that gets chipped away at until…

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#RPGaDay2017 Day 2: What RPG would you like to see published?

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Day 2: What is an RPG you would like to see published?

Could there be an easier question for me?

Obviously, Occult Detective: The Roleplaying Game is at the top of my list. Connor and I have been hard at work on this thing the past year. We would like nothing more than to share it with the world.

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But, OD:TRPG aside, what other IP or genre would I most like to see come to life?

I’m torn between two, really.

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For starters, I think a Hardy Boys/Nancy Drew RPG would have a lot of potential and have the added benefit of bringing in young players. I could see the game offering different eras to choose from, even. The game could be set in the 30s, like the original stories, or in the 50s like the Mickey Mouse Club serials. You could even tap into the 70s era TV show, or just set it in the modern age.

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The other, with similar appeal, would be Scooby-Doo. All the elements are there for fantastic adventures and interactive tableplay. I’m tempted to see if I can make that one a reality. I don’t doubt for  second that it would be a HUGE hit.

Besides, I really want those minis.

Call the Banners!

Work on a new campaign world for my Oak Hill Dungeons & Dragons Club mates continues. They’re all nearing 20th level after more than two years of play and I have stated my desire to start afresh in a new world, so I’m building it from the ground up.

I figure I have about 5 months to pull it off, so no worries… yet.

I have found myself needing a way to track Houses and their Lands, as this next campaign I intend to run with fewer ‘dungeon crawls’ and more intrigue oriented adventures. From a TV correlation, think ‘more Game of Thrones‘ and less ‘Shannara Chronicles‘.

Anyway, I threw this House Sheet together this morning. There is, admittedly, a healthy influence from some custom Song of Ice & Fire RPG sheets I tracked down on the internet, but I gave it some of my own flavor.

It has everything I think I’ll need for a quick, cursory glance as a DM, but playtesting will tell the tale.

House Sheet

 

A #ConanRPG Character Sheet to tide you over

On Friday Modiphius surprised their kickstarter backers with a little taste of the Robert E. Howard’s Conan RPG.

Now we’ve already had a healthy sample via the Conan QuickStart Rules, available FREE on Drive-Thru RPG, but this was something a whole lot more —an actual chapter from the Conan Core Book.

But it wasn’t just any chapter…this was the chapter on Character Creation.

I’ve got to tell you, I think rolling up characters this weekend is the most fun I’ve ever had generating a player character. It’s well-rounded, with a lot of in-depth content that delves not only into the mental and physical aspects of the character, but their psyche as well.

This is good stuff.

Anyway, all that said and done, I decided a character record sheet was in order so I “borrowed” the stylistic elements of the recent Dungeons & Dragons 5e sheets and added some Conan Pre-Test record sheet influences.

Feel free to use it as you see fit:

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Stick ’em with the pointy end #BloodAndHonour

After two playtests we’re starting to get a handle on things.

We’ve got a working title & logo idea…

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…and we’ve got a field of combatants assembled.

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Best of all… the rules are really coming together.

Our first playtest, two nights ago, saw us as knight versus knight. It was a little rough around the edges but a lot of fun. We learned a lot from just one game.

Last night’s playtest was even better and our adjustments really intensified the game.

Now, with further tweaks, tonight’s playtest will give a pretty good indication if we’re ready to put together our first playtest package.

Wish us luck.