I should have been writing today, but this crawled out instead…
Day 22: Which RPGs are the easiest to run?
The easy answer here is RPGs that focus on character more than mechanics.
One of my favorite quotes from D&D co-creator Gary Gygax is — “The secret we should never let the gamemasters know is that they don’t need any rules.”
For me, games live or die based on interactions, be it between DM and player, or player and player.
Games that are not bogged down by herculean rules and complex math, that allow DMs and players to breathe and concentrate on character development, are what I gravitate toward.
It’s one of the reasons I took to 5th Edition so quickly.
While rolling dice is a thrilling part of any game system, those random dice rolls are seldom what stand out when you look back fondly on sessions past. It’s those visceral story elements and defining character moments that become the fabric in the tapestry chronicling your most treasured gaming experiences.
Day 21: Which RPG does the most with the least words?
I am, once more, going to take you back to Christmas 1978 when I received TSR’s Dungeons & Dragons box set for Christmas. Inside, was a module and some horribly cheap plastic dice. The rulebook, written by John Eric Holmes, was a slim 48 pages, reproducing David Sutherland’s box art on the cover in blue.
In those 4 dozen pages, I was not only introduced to the rules of the game, the combat system, monsters, and spells, but I was transported from this world into a fantastical one born through the power of imagination.
And it inspired a hobby that has sustained me for nearly 40 years.
If that doesn’t qualify for getting the most from the least, I don’t know what does.
We’ve been hard at work putting this thing together and we’re getting very close. Here’s a sneak peek at what we’ve been cooking up:
Not to scale and artwork subject to change
A little something for the Occult Detective RPG…