File these under research.
File these under research.
We currently have three products in various stages of production. The most high profile of these is Occult Detective: The Roleplaying Game. We have, once again, made several minor changes (and a couple of major ones) to the system. I will give a more thorough accounting of its progress on occultdetective.com at a later date. Suffice to say, we’re still thrilled with where the game’s headed. There are just a lot of eyes to dot.
Our next wave of playtesting begins Saturday, September 9th.
As for Blood & Honour, our card and dice game of swordplay, is, I suspect, 50-75% finished, if you can believe it. We have made a stylistic change, marrying it more closely to what is our third project, but the meat of the game is the same. Basically we’re down to developing the look of the game so that it is in line with our Veroldnar Campaign Setting.
Speaking of which, Drakkarsys: A Veroldnar Chronicles Campaign Setting is the third project of which we speak.
In November we’ll be launching a separate site where we will slowly roll out our 5th Edition Campaign Setting.
It will be free, for all intents and purposes. Donations will be welcome, of course, and there will be tie-in items that will come up for sale now and then (such as Blood & Honour), but for the most part, the Campaign Setting site will be a free to use DM and PC resource.
The above image is just a ‘place-holding’ mock-up, but you get the idea. Veroldnar is an extension of our evolution in collaborative storytelling. Yes, it’s D&D (though can be adapted for any system), but its also a whole lot more.
But I won’t spoil any of it for you. The new site launches soon, so watch for updates here and on our twitter feed.
Day 31: What do you anticipate most for gaming in 2018?
“Last day. Capricorn 15’s. Year of the city – 2274. Carousel begins.”
Okay, it’s nothing quite so dramatic, but we have reached the “Last Day” of RPGaDay 2017. It has been a thrilling month and a project I’m always happy to take part in. With all the negativity out here in the wild wild web, it’s nice to be a part of Autocratik’s brilliant attempt to inject positivity into our hobby.
Before I dive into today’s final answer, I would like to thank Anthony Boyd aka Runeslinger for once again being a terrific host for the event. If you’re not subscribed to Anthony’s YouTube channel you’re really missing out on some really thoughtful RPG discussion, critique, and evaluation.
But enough of all that, let’s get down to the business of sending off RPGaDay properly. The final question, What do you anticipate most for gaming in 2018?, is a great end-cap and I’m going to share with you three things I’m really looking forward to next year.
While not exactly an RPG, I’m really looking forward to A Song of Ice & Fire: The Tabletop Miniatures Game hitting retail. It’s a game we backed via kickstarter and we’re excited to receive those rewards in April or so. We’re also looking forward to the release of more factions, units, and starter sets. But most of all, we’re just eager to play the game and to integrate it into what is my number two most anticipated part of gaming in 2018.
Next year, I anticipate beginning a new D&D 5E campaign and utilizing A Song of Ice & Fire: The Tabletop Miniatures Game to help bring Drakkarsys v2.0 to life. Based on a sword & sorcery / epic fantasy series I’ve been noodling with — The Veroldnar Chronicles — this next campaign will, I believe, be my final campaign in Dungeons & Dragons.
No, I’m not giving the game up. I’m in my early 50s. I’m anticipating taking my 40 years of D&D experience and poring it all into this campaign that will carry me to the grave. And I hope that this world that my friends and I will be building together will live on beyond me, with the torch being carried forward by future generations of players.
The thing I’m most anticipating is getting Bordermen Games even further off the ground. With two games in various stages of production — Occult Detective: The Roleplaying Game and Blood & Honour — Connor and I hope to make the push and get not one, but both out to the public, most likely via kickstarter.
So, that’s it for 2017. I look forward to 2018 with great anticipation, not only for the top 3 things I’ve mentioned above, but for many more gaming-related marvels sure to rear their collective heads.
I hope you’ve enjoyed my contributions to this year’s RPGaDay. I know I’ve enjoyed many of yours and I look forward to trolling youtube catching up on many I missed.
Taking a little break from our continuing wok on Occult Detective: The Roleplaying Game, we have thrown ourselves back into completing Blood & Honour, a two-player card and dice game that we’ve decided to combine with Drakkarsys, our 5E Compatible Campaign Setting (also a work in progress)…
Day 6: You can game every day for a week.
Describe what you’d do.
Well, as a DM, this would be a godsend, presuming, as this is a hypothetical, that I could have all my players in a single room for an entire week of D&D.
First, I would build a massive and elaborate set, using combinations of Dwarven Forge tiles, model railroad terrain, and various other concoctions.
Something like this —
Having a solid week to immerse ourselves in the game, I would build layers of political intrigue and Machiavellian scheming that would culminate in an epic castle siege and rollicking battle that would be heralded for ages to come.
What? A guy can dream can’t he?
Just for fun, I created this Critical Role Wallpaper from images found in the Green Ronin release of the Tal’Dorei Campaign Setting Guide.
These are the Rules of Jousting, written by King Alfonso XI of Castile and presented to the Order of the Band in 1330.
Firstly, we declare that the knights who must joust should run four courses, and no more. And if in these four courses one knight should hit the other, splintering his lance, and the knight upon whom that lance splintered did not break his own lance by striking his opponent, he shall be vanquished, for he did not break his lance.
And furthermore, we declare that, if one knight splinters two lances and the other only one, the winner shall be the knight who breaks the two lances. But if the knight who only splintered one lance knocks off his opponent’s helm with the same blow, a tie shall be declared between him and the knight who splintered the two lances.
And furthermore, if a knight shatters two lances by striking his opponent, and the knight who has been struck knocks him off his horse, even though he did not splinter his lance, a tie shall be declared between him and the knight who splintered the two lanes.
Furthermore, if one knight knocks down both his opponent and his horse, and the other knocks down the knight but not his horse, we declare that the knight whose horse fell with him shall be the winner, because the fault in this case was the horse’s and not the rider’s. And in the case of the knight who fell but whose horse did not, the fault rests with the knight and not with the horse.
Furthermore, we declare that lance staves shall not be judged properly broken if they are broken crosswise, but only if they break after striking with the point.
Furthermore, we declare that if in these four courses each knight splinters two staves, or one each, or they each strike in the same place, a tie will be declared between these two. And if in these four courses they never manage to hit each other at all, let the judgement be that they jousted poorly.
Furthermore, we declare that if any knight should drop his lance whilst charging, without ever coming to blows, his opponent should raise his lance and not strike him, for it would be unchivalrous to strike an opponent who had no lance.
And in order to judge these affairs, we declare that there should be four judges in place: two assigned to one team, and another two assigned to the other team, so that they can ensure that the knights who have jousted the best are declared the winners.